E-Learning 2.0
One of the greatest challenges today in corporate learning and development is uniting people, processes, technologies, and content across functional and geographical boundaries. The challenge is to blend disparate learning activities and instructional methods delivered through multiple channels and in multiple environments to create a seamless – or nearly seamless – engaging learning experience. No small task!
How do you begin to connect the various pieces? How do you provide learners with access to the best environments? How do you facilitate the new do-it-yourself (DIY) learning preferences? What strategy is needed? And, how do you implement that strategy?
What's E-learning 2.0?
The term e-learning 2.0 is used to refer to new ways of thinking about e-learning. Rather than being based on a model where the instructor pushes learning content to the learner, the e-learning 2.0 models emphasize shared, remixed, repurposed, and distributed learning content.
E-learning 2.0 includes online social platforms where groups of individual learners can contribute and influence the learning of the group. Chat groups, discussion boards, communities, and social networks are some Web 2.0 tools.
Most problems in implementing an e-learning 2.0 strategy revolve around five themes:
- Process and Governance
- Technology and Standards
- Organizational and Learning Culture
- Using Local and Global Resources
- Skills and Competencies
This report expands on these five overarching themes and outlines a four-step approach for planning and execution.
Several key points are provided to get you thinking about how your organization can implement an e-learning 2.0 model that unites people with the following:
- A social platform for informal learning and collaboration
- Stored online learning (as in an LMS or an LCMS)
- External digital content from a variety of sources
- Instructor-led, face-to-face classroom learning
- Structure (e.g., roles, skills, and competencies), process, and performance
- Options, e.g., personalized and configurable
While no one-size-fits-all model exists for implementing strategy, "How to Create and Implement a Real-World E-Learning Strategy" provides a starting point for analyzing and executing a real-world e-learning strategy.
taken from
http://www.brandon-hall.com/publications/learning2.0/learning2.0.shtml
http://www.cmb.ac.lk/newsletter/ext_pages/Vlc/E-learning%202.pdf



